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City skylines casino - interestingWe have opted to give everyone participating the same shot at producing something of great quality and not reward only the fastest asset creators. Then the player gets to decide if it's what they want their city to be like. You do as you please. Although most are rewards for good city management and growth, a few require negative conditions to exist in the city; the Lazaret Plaza, for example, can only be unlocked by having an extremely unhealthy populace. Jackpot City ist das lila Casino mit der Skyline und ist top!. Zuletzt bearbeitet von Mendozacheers ; A collection 6 aus 45 zahlen items created by.
Custom unique buildings are available on the Steam Workshop, but none of those buildings can unlock any Monuments. Retrieved from " https: Views Read Edit View history.
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Requires 3 full Cemeteries. Requires 5, squares of self-sufficient building specialization built. Build a park area gate.
Construct Sightseeing Bus Depot. Construct Park Maintenance building. Requires 7 Universities for 10 weeks. Requires 5, squares of organic and local produce specialization built.
Requires Cargo Harbor and Passenger Harbor. Have a level 5 city park area. Have a level 5 amusement park area. Have a level 5 nature reserve area.
Every bigger city is specialised. Let me just say this, SimTown was made off the bat to be milked like crazy, kinda like the Sims.
But if the developers of Cities Skylines actually play their cards right, they could do a handful fully fledges expansion for this game. And i would gladly throw money after that.
Maybe its just because im old, but i dont like the whole DLC nonsense. Ill take a full expansion for a game i love, any day of the week.
Are all good ideas. Hell i would even mind something like Cities of tomorrow if it was done right, and by right i dont mean click to plot shiny thing that suddenly makes area into a high tech future something, it looks like ass.
At any rate im sure they will have ideas. And i hope if and when they add nights to Cities Skylines, that some people will actually drive and work at night, not like in Simtown where EVERYONE goes hope and gets to work at the same time, realistic or not its just painful to watch.
Night is where your city comes to life and many people have to work to keep that city alive at night, be it bars, powerplants, hotels whatever.
I am likely older than you and agree. I would sooner see a solid foundation for a game. Mod support from day one will assure that the DLC will have to be game enhancing additions with replay and not just a package of new buildings.
Perhaps an entire period of early buildings, vehicles and policies. The philosophy is that moderate pricing with addition DLC, generates purchases rather than backlash.
I honestly believe they want to others to enjoy the game as much as they enjoy creating the new content. Maybe casinos should work like monuments for tourism?
They get unlocked if you have a certain amount of tourists and tourists can spend their money at these casinos.
I think this would be the most likely way to implement it, but allow for very crappy basic casinos with no or few tourists to start it off.
You may be able to code or get something where tourists have demand for a type of commercial that is hotels that functions as a temporary residential.
Or casino ploppables called hotels and motels with different styles as you get more and more tourists and tourists stay in those.
Hell, motels and hotels should be something tourists want right now anyway in-game. Seriously, casinos could be an amazing addition with all of the interactions with city services, crime, pedestrian walkways, etc.
If your city allows casinos via policy that you control and the business conditions are met for a casino, you should get requests from private entities to build in your city.
Hotels etc should be roughly the same. What makes perfect sense - create a district and adjust gambling policy to yes. I think the biggest potential in this game is the district concept.
I see some really cool concepts that can be implemented via DLC or modding - historic districts, tourism districts, transit oriented TOD districts with no parking requirements, suburban shopping mall districts, etc.